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f.a.q.

Raw Camera Data: We can provide raw camera data in TVD file format. TVD files are only compatible with special software from Vicon that has to be used to reconstruct 3D trajectories from raw animation camera data.

Marker Trajectories: We export pure motion capture marker trajectories preferably in C3D format, which can be read by MotionBuilder software. Other options include CSM, CSV (comma separated value), TRC (track row column), FBX and Vicon V formats. FBX is a cross platform compatible and could be loaded using a free I/O plug-in to various popular 3D packages. Note that marker trajectories still must be mapped / retargeted onto the skeleton of the CGI character to get it moving. (e.g. It must be given joint rotations by using the relative positions of multiple markers).

CGI Character Setup, Animated Skeleton: for this, we absolutely prefer FBX format of MotionBuilder. This file can hold a character with textures and its skeleton and skinning information. After processing, it stores complete animation of the character that can be smoothly transferred into any popular 3D package. Please download free import/export plug-in from Autodesk’s website.

Animation for Remote MoCap: We support any common video files, e.g. AVI encoded in XViD, WMV file (set variable bitrate quality based = 70%) or QuickTime (mpg, Sorenson etc.). If using uncommon video codecs, please consult prior sending the files.